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or

danger   discovery

DAY

4

The Digital module teaches how to navigate the confusing online world and what is safe to share, and what is not. Students are taken though scenarios such as requests for photos, information, as well as meeting a stranger off-line.

Watch Our Topin Introduction to the Digital Day

The Digital module is suggested for DAY 5 and focuses on:

• Why giving away information or pictures online can be dangerous
• Covers situations where someone tries to meet you in person
• If someone offers a bribe to do something online, it’s a KnowGO
• Different "gut" feelings you may feel about Digital Danger
• Strategies to stay safe in an online potential grooming situation
• Ideas of what to do or say if someone is bullying you online

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PREP: Print Chatter Catcher Class Activity

objectives

Learning

learning objectives
Download Activities

preview

of Digital

activities

with animations + instructions

Curriculum Slideshow

Click & present slideshow with guidance/prompts as you go.

Interactive "GO or KnowGO" animations that include:
• A part 1 set-up situation that outlines a scenario
• A part 2 animation that reveals if it is a "Go" or a "KnowGO"

Interactive class activities and support slides that include:
• Questions and reviews of what was learned in the animations
• Practice statements covering what to do in a KnowGO situation
 

Trashketball

Class Activity

Students divide into 3- 4 teams, stand or sit together as a team

• Each student finds scrap paper and a pencil or marker
• The instructor will  read the question on the slide
• Students write answer on paper and then crumple it up
• Students have 10-15 seconds per answer
• Teams line up and try for a  basket with the crumpled papert
• The team who makes the most baskets wins that question/round

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Parent/Guardian+Student Engagement

Take home Activity

Print and fold "Chatter Cathcher", a classic children's game

• Can play with 2+ players, each taking turns
• Students pick a panel/number from the outside panels
• Open and close the number shown on the chosen panel. 
• Students then pick a panel/number from the inside panel
• Repeat open and close the number shown
• Open panel, read question, player answers: Repeat
 

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desktop printer + printer versions 

School Posters

Posters for both school classrooms and common areas
• Posters come in 3 sizes: 2 for desktop printers, 1 for local printers
• Posters are to be displayed the day of the module for review
• Keep each module poster up throughout the year
• Posters serve as a reminder of the KnowGO strategies

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Print & Fold

flashcards

Module can also be presented off-line with flashcards for a desktop printer

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