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Directions Downloads
and
TOUCH
DAY
2
objectives
Learning
The Touch module suggested for DAY 3 focuses on:
1: Why a touch can be good or bad, depending on the person
2: Why some touches are NEVER ok
3: If someone bribes you to touch you, it’s a KnowGO
4: Different feelings that may manifest about a Terrible Touch
5: Reporting grooming or other unsafe touches
6: Ideas of what to do or say in a Terrible Touch situation
Prep & Print
Parent Activity: 3D Verion

ONE ITEM TO PREP BEFORE CLASS
Print Out Go-To Contract
with animations + instructions
Curriculum Slideshow
Click & present slideshow with guidance/prompts as you go.
Interactive "GO or KnowGO" animations that include:
• A part 1 set-up situation that outlines a scenario
• A part 2 animation that reveals if it is a "Go" or a "KnowGO"
Interactive class activities and support slides that include:
• Questions and reviews of what was learned in the animations
• Practice statements covering what to do in a KnowGO situation
Best and Worst Game
Class Activity
Students choose the best /worst responses to a Terrible Touch
LEVEL 1:
Students are provided a list of 4 potential responses and are asked to rank top 2 best and top 2 worst responses.
LEVEL 2:
Students are provided a list of 10 potential responses and are asked to rank top 3 best and 3 worst responses.
Parent/Guardian+Student Engagement
Take home Activity
Disponible
en Español
Students choose in advance the people that they will "GO" to:
• Students choose 2 safe adults they know will listen/believe them
• The chosen safe adults to sign the contract alongside the student
• Students keep contract to remind them of the adult's commitment

School Posters
desktop printer + printer versions
Posters for both school classrooms and common areas
• Posters come in 2 sizes: 1 for desktop printers, 1 for local printers
• Posters to be displayed in class the day of the module for review
• Keep each module poster up throughout the year
• Posters serve as a reminder of the "Touch" KnowGO strategies
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