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Directions Downloads
and
SECRETS
DAY
1
objectives
Learning
The Secret module suggested for DAY 2 focuses on:
1: How do you know if a secret is a GO or a KnowGO
2: What kinds of secrets are a GO or a KnowGO
3: What types of secrets should be reported
4: Different emotions you may feel about a Scary Secret
5: Strategies of what to do or say in a Scary Secret situation
Prep & Print
Parent Activity: 3D Verion
with animations + instructions
Curriculum Slideshow
Click & present slideshow with guidance/prompts as you go.
Interactive "GO or KnowGO" animations that include:
• A part 1 set-up situation that outlines a "Secret" scenario
• A part 2 animation that reveals if it is a "Go" or a "KnowGO"
Interactive class activities and support slides that include:
• Questions and reviews of what was learned in the animations
• Practice statements for what to do in a "Scary Secret" situation

Hop In, Hop Out Game
Class Activity
Students are asked questions, and then make quick decisions in this fast paced game that tests responses to situations.
This game is a spin off of the classic game of Jump in, Jump out game. Students are asked a question, and if it's a "GO" they jump into the center over a line, and if it's a "KnowGO" they jump out.

Disponible
en Español
Parent/Guardian+Student Engagement
Take home Activity
Print (or email parents) worksheet for students to take home
• Students choose a question and then color in the bubble
• Student reads the question out loud to discuss with guardian
• Student's share what they've learned from Skedaddle/KnowGO
• This process is repeated 7 times, or more if desired

School Posters
desktop printer + printer versions
Posters for both school classrooms and common areas
• Posters come in 2 sizes: 1 for desktop printers, 1 for local printers
• Posters are to be displayed in class the day of the module for review
• Keep each module poster up throughout the year
• Posters serve as a reminder of the "Secret" KnowGO strategies


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